This week XFL fans could finally rejoice as the league released its team names and logos for the 2023 season. XFL insider Mike Mitchell was able to get his hands on secondary logos before they were pulled from ESPN.
After Monday’s announcement, these images are starting to appear on Trademark sites. The team names, main logos and secondary logos appeared. But we stumbled upon some alternate logos the league has not released yet.
Unknown – Maybe Vegas Vipers
St. Louis Battlehawks
Seattle Sea Dragons
San Antonio Brahmas
DC Defenders
There could be more to come. We will keep this page updated if they do.
Will the league use these or not is the question. We will find out once the full uniforms come out.
Each trademark included the standard language which includes NFT, metaverse, fantasy football game and more.
Here is the full trademark description
IC 009. US 021 023 026 036 038. G & S: Downloadable software in the nature of mobile applications for displaying information relating to football exhibitions, football schedules, media guides, audio and visual recordings relating to football; football helmets; protective helmets for sports; sports helmets; cell phone covers; magnetically encoded charge cards; decorative magnets; prerecorded compact discs and DVDs featuring the sport of football; video games software and computer game software; computer mouse pads; sunglasses, eyeglass cases; downloadable ring tones via the internet and wireless devices; downloadable graphics featuring content relating to football for use on computers and mobile phones and downloadable music files via a global computer network and wireless devices; decorative refrigerator magnets; video game cartridges and discs and computer game tapes; video game discs and computer game discs; video game cassettes and computer game cassettes; video game cartridges and computer game cartridges; video game CD-roms and computer game CD-roms; cinematographic and television films, namely, motion picture films featuring football; virtual goods in the field of sports and entertainment; virtual goods in the nature of downloadable augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens, all for use in the metaverse, online, and virtual environments; downloadable multimedia files containing artwork, text, audio and video files, and non-fungible tokens (NFTs); downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; downloadable virtual goods, namely, computer software featuring images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; downloadable game software; downloadable images in the nature of virtual goods featuring the sport of football for metaverse, online, and virtual experiences; virtual products featuring the sport of football; downloadable multimedia files containing artwork, text, audio and video files, and non-fungible tokens (NFTs)
IC 014. US 002 027 028 050. G & S: Jewelry, watches, clocks, earrings, tie pins, bracelets, necklaces, charms for jewelry; rings being jewelry, collectible coins, commemorative coins, non-monetary coins of precious metal, pendants and key chains made of precious metal, charms for jewelry in precious metals or coated therewith, costume jewelry, cuff links, tie clips, decorative boxes made of precious metal, jewelry charms, key chains of precious metals, lapel pins, medals, ornamental novelty pins, precious metal trophies
IC 016. US 002 005 022 023 029 037 038 050. G & S: Posters; calendars; pictorial prints; series of books relating to football; magazines relating to football; stickers; bumper stickers; printed tickets to sports games and events; souvenir programs for sports events; sports trading cards; notepads; picture postcards; art pictures; stationery; pens and pencils; printed collectible trading cards; collectible trading cards and memorabilia holders specially adapted for holding collectible trading cards; cardboard and paper hangtags; packaging, namely, blister cards, paper for wrapping and packaging; collector albums for sticker collectables; sticker albums; collectable printed photographs; photo albums; photographs; framed art pictures; labels, namely, printed paper labels; folders; paper place mats; paper table mats; paper napkins; paper tablecloths; paper table linens; paper lunch bags; greeting cards; pictures; decals; temporary tattoo transfers; coloring books; children’s activity books; notebooks; memo pads; date books; address books; agenda books; markers; pencil sharpeners; pencil cases; rubber stamps; stamp pads; chalk; paper banners; printed paper signs for doors; drawing rulers; erasers, rubber erasers; chalk erasers; blackboard erasers; decorative decals for vehicle windows; vinyl static cling decals relating to football, namely, decals on which football team names, logos, uniforms or events are printed for affixation to windows and windshields; lithographs; paper party bags; stencils for tracing designs onto paper; paper gift wrap; paper cake decorations; paper; indoor ornaments of paper, namely, party ornaments of paper
IC 025. US 022 039. G & S: Clothing, namely, tops as clothing; headwear; sports caps and hats; t-shirts; shirts; sweatshirts; tank tops; sweaters; jackets; golf shirts; knit shirts; jerseys; warm up suits; socks
IC 028. US 022 023 038 050. G & S: Toys and sporting goods, namely, plush toys, stuffed toy animals, toy action figures, toy action figure accessories therefor, cases for action figures, playsets for use with action figures, sports balls, golf bags, golf club covers, footballs, playing cards, jigsaw puzzles, billiard balls, dart boards, toy miniature helmets, toy helmets, toy foam novelty items, namely, foam fingers and hands, hand-held units for playing electronic game other than those adapted for use with an electronic external display screen or monitor; Christmas tree decorations; arcade games, bobblehead dolls, card games
IC 035. US 100 101 102. G & S: Subscription to a television channel, namely, continuing subscription video program in the field of sports broadcast over the internet and a continuing subscription audio program in the field of football broadcast over the internet; online retail store services featuring virtual goods in the field of sports and entertainment; online retail store services featuring virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; retail store services featuring virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; provision of an online marketplace for buyers and sellers of digital assets and virtual goods in the nature of images, music, video clips, and non-fungible tokens (NFTs), all featuring content in the field of sports and entertainment
IC 038. US 100 101 104. G & S: Television broadcasting services; television transmission services; cable television broadcasting; radio broadcasting; broadcasting programming on the Internet; information transmission via electronic communications networks; transmission of information through video communication systems; communication services, namely, audio and video broadcasting; broadcasting services and provision of telecommunication access to video and audio content provided via a video on demand service via the Internet and television; streaming of audio material on the Internet; streaming of video material on the Internet; telecommunication services, namely, transmission of podcasts; electronic delivery of images and photos via a global computer network; providing multiple-user access to a global computer information network for the purpose of participating in interactive polling in the field of football; wireless communications services, namely, transmission of information, namely, text, graphics, data, and entertainment information to mobile phones; mobile media services in the nature of electronic transmission of entertainment media content
IC 041. US 100 101 107. G & S: Entertainment services in the nature of professional football games and exhibitions; providing sports and entertainment information via a global computer network, mobile applications, commercial on-line computer service or by cable, satellite, television and radio; arranging and conducting athletic competitions, namely, professional football games; production and distribution of radio and television programs in the field of sports; entertainment services in the nature of live shows featuring football games, organizing live exhibitions, competitions, and live musical and dance performances; sporting activities, namely, football skills competitions and football showcases; distribution of television programming to cable and satellite television systems; distribution of television programs for others; entertainment services, namely, providing online electronic games; football fan club services; providing a web site featuring sports news and entertainment news; Entertainment services in the nature of a fantasy football game; mail order, on-line retail store services and mail order catalog services, all featuring general consumer merchandise related to sports and sports teams; entertainment services, namely, providing metaverse experiences and providing an online virtual environment in which users can interact for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online metaverses, and virtual worlds for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online, non-downloadable augmented reality, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), virtual goods, virtual reality, virtual tokens, and metaverse content for use in virtual environments created for entertainment purposes; entertainment services, namely, providing online, non-downloadable digital assets and virtual goods for use in metaverse, online environments, and virtual environments created for entertainment purposes; entertainment services, namely, providing on-line, non-downloadable virtual images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment for use in virtual environments and created for entertainment purposes
IC 042. US 100 101. G & S: Providing an interactive web site featuring technology that enables users to access, buy, sell, trade, and safeguard virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; providing an interactive web site featuring technology that enables users to access, buy, sell, trade, and safeguard virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; providing on-line non-downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; providing on-line non-downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including augmented reality goods, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; providing online non-downloadable game software
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Mark Perry, a devoted sports journalist and founder of XFL News Hub, has been a key figure in XFL coverage since its 2018 revival. Launching XFL News Hub soon after the league's return announcement, Mark has established the platform as a primary source for comprehensive XFL updates. Renowned for his in-depth knowledge and commitment to sports journalism, Mark actively engages the XFL community, welcoming interactions at [email protected].
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